Thank you great people from the Astral Developer Team. I came across a situation where I wish to deactivate a light source. In a nutshell, I would like to make an effect where all the light sources in a map come from a specific light source. This is easy. Now my next step is to make the light source disappear at some point during my game. I can use a trigger to hide the layer (object) that emits light, but this does not deactivate the light-emitting behavior. Basically, what happens is that the object itself disappears, but the light emission stays behind. Is there another way that I am missing? Would you consider including such a functionality in the future?