in another topic, the one for the request for new systems, I had asked for the inclusion of a system, which uses black and white pebbles instead of dice.
One user has suggested that it is possible to launch D2s, but it’s not that simple …
Each time a test is performed in the game, the player must add 1 white pebble to the bag for each trait of the hero he wishes to put into play in the trial you are facing and a number of black pebbles equal to the difficulty of the trial.
Then he has to extract 1 to 4 pebbles from the bag. Each White drawn represents a success, each Black a complication.
So it’s not enough to say a D2, my question is: is there a way to handle such a mechanic in Astral?