Hiya!

Newb again.

Desire: “Roll 1d12, multiply by 2 9rounding up), then add a number”.

Simple math, right?

…

| Heavy Hit | !!(1d12*2 + {STR_Dmg_Adj})

Nope. No go. Should be simple, right? Roll a 4, double that to 8, then add STR_Dmg_Adj. I’ve tried all the combinations of brackets I can think of…no go.

Same with dividing by 2, or multiplying by 0.5…forget about trying to apply ceil or floor! O_O

## It seems the second I put in a “mathematical modifier” to the dice roll, it poops all over the place.

## |----|----|

| Light Hit | !!(1d12 /2 + {STR_Dmg_Adj})

| Normal Hit | !!(1d12 + {STR_Dmg_Adj})

| Heavy Hit | !!(1d12 *2 + {STR_Dmg_Adj})

| Severe Hit | !!(1d12 + {STR_Dmg_Adj} *2)

That’s what I have and need.

“Normal” works perfectly.

…that’s it.

WHAT on EARTH am I doing wrong? Just when I think I’ve got a handle on Astral’s “mathematical formula” rules…I get a curve ball.

So…please…what am I doing wrong? It’s either (A) something ridiculously stupid… or… (B) Astral can’t do this (yet?)

Paul L. Ming