In my game when my players stand in certain spots/squares they can suddenly see through the dynamic lighting across from where they are, to quite an extent. This isn’t obvious when I move the token around (when I checked to see if there were gaps) only when standing still.
Usually it happens if they stand near/on the opposite wall (it’s a narrow tower). No matter how many more walls I make they still see through them. Though oddly it seemed to diminish when I disabled snap to grid, which isn’t very practical for using the map.
Does anyone have any idea what is going on? And how for it not to happen again.