Hi @Iardwain, I’d love to help!
So, here’s a great example of a Savage Worlds setup, straight from the sheet we’re awaiting review on.
| | |
| --- | --- |
| Attribute die | !(d{agility_die}e{agility_die} + {agility_bonus} - {trait_penalty}) |
| Wild die | !(d{wild_card ? 6 : 0}e{wild_card ? 6 : 0} + {agility_bonus} - {trait_penalty}) |
| Penalties | {trait_penalty} |
where agility_die
is controlled by a series of checkboxes, and the agility_die
is a stat with the following contents:
{ agility_die_d12 ? 12 : agility_die_d10 ? 10 : agility_die_d8 ? 8 : agility_die_d6 ? 6 : 4 }
Each of those agility_die_d#
stats are checkboxes indicating which die is to be used.
I hope this helps! We’re hoping the publisher of Savage Worlds reaches out to us soon to give us permission to launch the template, so stay tuned for any announcements there.