May Changelog

Here’s what’s new this month in our newly released experience! This is updated whenever our team pushes notable updates, features, and bug fixes.

May 23 | Beta 2.2.6

Enhancements

  • :mag: Vault filters folders and subfolders from view if not applicable to context (e.g. folders without audio files will not appear in the Audio Player)

Bug fixes

  • :ghost: The audio playlist can now be completely emptied, and doesn’t leave a spectral remnant behind
  • :skull: Issue where combat tracker was causing games to get “bricked”
  • :ghost: Uploading assets on the main vault page no longer creates a ghost asset, and instead moves you to your imported assets folder
  • :ghost: Moving a hidden character between areas and then soft-deleting it from the map no longer leaves a non-interactive ghost token

May 22 | Beta 2.2.5

Enhancements

  • Support “webp” file uploads
  • Players can press Enter to center on token
  • Add product descriptions to vault page
  • Reorder favorite systems in profile

Bugfixes

  • Prevent a potential 500 error on game portal page

May 21 | Beta 2.2.3

Features

  • :boom: Animated Tokens!

Enhancements

  • Retry loading textures if encountered a failure

Bugfixes

  • Tooltips do not extend past screen edges on mobile
  • Center profile username on mobile
  • Create Game/Map screens scrollable on mobile
  • Deselect assets when exiting edit mode

May 17 | Beta 2.2.0

Features

:1st_place_medal: Badges: How many can you discover?
:frame_with_picture: Profiles: Build your RPG profile, showcase your dice, and much more in the near future

May 14 | Beta 2.1.31

Features

  • :gear: Settings: Opt-in to beta features + more options in the near future
  • :paintbrush: Themes: Experimental themes to change the look and feel of Astral

  • :crescent_moon: Time of Day: Smoothly transition between day and night modes
  • :tv: New Visual FX!

  • Godrays (Free)
  • Western (Free)
  • Glitch (Pro)
  • Heatwave (Pro)
  • Poisoned (Pro)

May 3 | Beta 2.1.29

Features

  • :fireworks: GMs can now save their game maps to their vaults
  • :movie_camera: When a GM moves a player character, the player’s camera now follow
  • :question: Add clarification about what counts as a “Party Member”
  • :grey_question: Add clarification about what the “Character Sheet URL” is for

Bugfixes

  • Saving maps in particular cases would not actually save maps
  • Players no longer see “approaching layer limit” warning
  • Cursor offset is corrected in standalone map editor
  • Initial weather state properly initializes
  • Scroll saved rolls
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