Index-based Initiative for Custom Dice

When using custom dice, several functions use a 1-based index of where the value is on the custom die. This works well, but should also work with initiative rolls.

This way you could use custom dice in initiative rolls, which is handy for games that don’t have a numeric initiative, such as Savage Worlds.

For those of us not familiar with the system… how do initiatives work in SW?

Who knows? We might be able to come up with a workaround in the meantime.