Not all maps are going to scale correctly. When you load up an existing map, or more likely when you import a graphic for a map, you will need to manipulate the grid scale to match. This is particularly import when using token models. This is how it can be done.
Lets bring in a map and a character Token.
As you can see, the scale of this is all wrong. To change it click on the maps tab and go to edit.
Once you are in the edit screen, you will have to select MORE OPTIONS to open the Grid menu. Click Configure Grid.
You will then see there are multiple options here.
- Grid Shape: are you using square, pointy hex or flat hex
- Color: What color the hexes are. Use dark for dark maps and lighter for lighter ones so it doesn’t stand out.
- Grid Size: How many pixels are in each grid. THIS IS HOW WE CHANGE IT.
- Unit Size: For measurement purposes only, will not effect the sizing.
For our purpose I changed our Grid size from 70 to 200 then hit update Grid.
Success. Our stock token is the correct size in the room.
There will be times where you are using custom tokens. After your Map is set correctly, you will have to go into the character sheet for that token and hit the Info tab. There is a size box on the bottom. It will default to Small- which is 1x1 block. Some larger beasts my be 2 or 3 blocks wide. You can change this with the drop down box.
I hope this helps. If you have any questions, feel free to DM me on the Astral Discord.