Would be great if we can change the global vision range instead of individually for each token, this would increase power in day vs night environments and so on.
My maps are of different sizes and views, and I am customizing the grid size and the pixel size as to match a realistic distance measure, and the grid in a way characters can move in steps of 2 meters for example.
With all this applied, the biggest challenge is to define “How FAR they can see”, as this is right now an implicit formula based on grid size and pixel size, I lose a lot of control for night-day environments, or difficult vision controls!
The way to work around this is to switch each specific’s tokens VIEW radius but that’s honestly a painful control, as I have to change it constantly and it’s completely inconvenient!
Hope this makes sense!