Hello! I am new to Astral and have a question about fog of war. Previous to this for the past year I have used Owlbear Rodeo where I simply create the cloud and click to remove.
I am understanding the mechanics of this system and have created my map with it just fine. However, I am noticing a few things I can’t figure out how to fix.
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When the players move a good amount of area they have already traversed turns black again. Is there a way to keep already traversed areas visible?
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Another thing I noticed is with fog of war, aside from the immediate circle of vision around a character, the traversed areas that are visible are very dim, almost like it is night, which is hard on the eyes.
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Lastly, I do have “Enable Dynamic Lighting” turned on. If I shut it off, the entire map is visible even if Fog of War is enabled. Is this supposed to happen? From the description, something seems wrong.
Is there something I am missing? I have included a pic of my current map to show you what I mean. The areas circles in red are areas the characters have already traveled in and are not black again once they reached their current location at the bottom.