What is the game system your template is for?:
Brief summary of your character template:
This is the first character and NPC template for Elemental. The background uses the default example character sheet out of the game’s PDF.
When building your character, you’d go into Build Character mode on the sheet. Then you would follow the character construction rules from the Elemental PDF game guide and from your Game Master (GM), adjusting anything in red as needed. Click on the red 0’s, the red - marks, the red Weapon/Equip w/an Action statements, etc. In the Value section that pops up, change it to what’s needed: Numeric for the 0’s to represent the number of Experience Points you are spending or the Units of something or Alphanumeric for the - marks which represent the names of skills you’d like on your sheet. For Lbs, make sure you only edit the 0 in the Value sections (don’t delete the other syntax that will auto calculate the rest of the line items weight, as it will multiply the weight times the units.
There’s no need to edit the black 0’s as they are calculated from what is input into the red.
Once filled out, you can click the checkbox next to the attribute you’d like to use/being called for by your GM and then click the Gray Roll button next to it. This will roll the basic attribute.
If you have a specific skill you’ve filled into the red - marks below any of the attributes of the sheet and you’d like to roll for that skill, select the checkbox next to the attribute you are going to use with the said skill. In certain situations, you can use different stats along with a skill in question so this modularity was attempted to be built in . Once the attribute checkbox is selected, click the Roll button next to the appropriate skill and it will roll the skill in question.
There is a Misc Mod that is provided to allow players to go into Build Character mode and temporarily put in the total mods figured up by your GM. The Misc Mod is taken into account for any Attribute or Skill roll and so should be figured up into your click-button rolls from the buttons on the sheet.
In case the GM calls for a Move, Health, Spirit, or Luck check, those buttons on the sheet are also included. They are also provided as some default actions in the hotbar.
Other hotbar actions would have to be coded up by the players at this time (I didn’t see a way to quickly make them).
Link to character template v1:
Link to character template v2:
Is there any additional information needed to run this character in a campaign?:
Elemental uses mostly 1, 2, and rarely 3d6 to play. I’m not sure Astral has a good category set up for this game system or if that matters to play/find games. I set my Fantasy meets SciFi meets Space Opera sort of game to 1D6 Space in the genres.