I know a much anticipated feature is Dynamic Lighting. This topic is meant for the discussion and improvement of Dynamic Lighting.
Below are my initial thoughts on how the editor and screens will behave.
The editor will feature a new “Dynamic Lighting” layer that will permanently sit on top of all other layers. This is similar to how the grid works behind-the-scenes.
The Dynamic Lighting layer will give you exclusive access to a “pen tool”. Those familiar with other VTTs are probably already familiar with such a tool. It’s not a fantastic way of doing things, but it works. I will do my best to make the system not clunky and cumbersome. I welcome suggestions if anyone has any.
Using the pen tool, you can trace the outline of anything you want to be contained for your players. Each player will act as a light source and will eventually be configurable as to how far/near they can see and light-up the world.
Not shown in the screenshot above but important to note is that there will be a button on the top toolbar to “Preview Dynamic Lighting”. Clicking the button will drop a token onto your map you can move and play around with. Easy.
In addition to testing Dynamic Lighting easily within the editor, it will be simple to test Dynamic Lighting for each of your players. Simply click a player and “Toggle Dynamic Lighting” to get that player’s live perspective.
This is a work in progress. Please let me know your thoughts, comments, questions, or concerns in the comments below!