Welcome to Dynamic Lighting Training, soldier! Here you’ll learn the ins and outs of one of your most powerful Weapons of Mass Immersion, the Dynamic Lighting Pen Tool!
Now, for those of you who are screaming “What’s this? I don’t want to READ THINGS!!?”, we’ve got short tutorial videos over this way! Those of you who just want a refresher on things such as Using Dynamic Lighting or Creating Doors, that might be for you.
For those of you who have decided to stay, we’re gonna learn ya something today. So, you’ve cracked open your DL pen tool, now what do you do with it? Well, I’ll show ya.
- The DL Pen Tool will continue to place down dynamic lighting points, connecting the new point to the previous point. To break the chain, you have to click [ESC] once. This will detach the pen tool from the previous chain, allowing you to create a new chain with the next segment.
- To clear the Pen Tool from your cursor, you must click [ESC] twice. The first breaks the chain, the second clears the pen tool from your cursor.
Create a boundary around your map:
Dynamic lighting needs a boundary. Don’t ask why, it’s just magic. The entirety of your map needs to be contained within dynamic lighting points or your players’ view won’t render properly, so this will always be your first step.
Set up some walls:
Now you can start using the tool as it’s meant to be used! You can throw down some walls by chaining a series of points together. Remember to “close” the wall if you want the entire area to be hidden from all angles!
Create Separate Sections:
You don’t always want the entire area to be completely hidden, perhaps there’s a window or a vantage point that allows you to see in/over the dynamic lighting wall. In order to create this, you have to break the current segment off of the chain by clicking [ESC] once. Then, start the new chain. Each time you start a new chain, the white dots from the previous segment will turn yellow, indicating you are no longer building off that chain.
Create a door:
Maybe you’d like a door in your wall. I mean, doors are handy when you want to enter/leave any structure… Do this using the Door tool. Select a single segment that you want to declare a door.
“And he said BAM! You’re a door.” - Probably no one.
With the cursor cleared, select a DL point. (If your cursor is not clear, hit [ESC] several times)
Select a single point on Dynamic Lighting, then press the [DEL] key. (Backspace also works.)
Notice that if that point was a part of a chain, the DL point will create a segment with the next available point in the same chain until all available points are gone.
Turn off snap-to-grid:
A lot of times, Snap-To-Grid is your friend. Other times, the bane of your existence. Any time you’re doing Dynamic Lighting, usually it’s the latter. Don’t hesitate to switch that bad boy off and zoom in!
Put Dynamic Lighting points in the middle of walls and doors:
This will make a big impact. Having a black box where a wall should be doesn’t quite inspire the same feeling of dread as a fully proper dungeon-esque architecture. Make sure your dynamic lighting shows walls on both sides of the line.
That’s it! Now you know everything there is to know. So get out there, build some maps, and make the best darn immersive experience your players have ever, and WILL EVER have!
Remember, you can always reach out on the Forums or Discord with any questions or comments! You can also use the bug reporting form, or drop us a line at firstname.lastname@example.org if there’s any problems.