There are errors in the character sheet. Health is calculated incorrectly. Id expect it to take char lvl into consideration, as well as con mod and whatever you input as what you rolled for hp. Current HP is calculated automatically, references “hp rolled”, theres nowhere to add that value and it adds nonlethal dmg to it. Nonlethal and lethat dmg shouldnt stack. When i type in “7” for hit points total field for lvl 1 character, its not taken into consideration. Total hp IS current hp, unless im mistaking variant rules. Either way, its that hit points total is manual and you write down dmg taken as wounds and subtract them on your own to see how much hp left youve got, or its redundant, since you can track it with the health bar on the token, or that hp total has no bearing on “current hp” formula, or that nonlethal dmg influences current hp.
Ather problem is xp. Its not calculated with a formula based on your lvl - its defined thresholds displayed based on your current xp. And it wouldnt be too bad, if the thresholds had correct values. But they dont. At 0xp, being at lvl 1, it should display 1000xp to lvl 2, but instead it displays 2000. If you were to gain and note down 2000xp, the displayed threshold will have changed to 5000, which is also incorrect. Lvl 2 requires 1000xp total, lvl 3 - 3000xp total - 2000 more from reaching lvl 2 and 4 - 6000 - 3000 more from reaching the 3rd. No matter how you slice it, the values are wrong.
Last thing is units. Speed can be written down as anything, grid measurements can be scaled in map settings, but weight of your items, or rather your encumbrance limits are hard-coded in pounds. Again, its not a formula - its values displayed based on Str value calculated for pounds. And it doesnt take the character size into consideration, which it should.
So what i wanna see fixed is proper hp calculation, or at least explanation, proper xp values and a way to recalculate mass into units other than pounds, in addition to size modifier for encumbrance.