It would be really useful to have roll flags which show critical successes or fumbles on the total dice roll, rather than on individual results.
There are dice syntax flags to show special successes or failures on individual roles; for example, in D&D you may have
However, not all game systems care about individual rolls. For example, in PbtA systems, you roll
2d6 and any total
<=6 is a failure while any total >= 10 is a full success. Results between 7 and 9 are partial successes. So something like
would be interesting here; except, it doesn’t work because the
fr syntax only look at the individual roles. Same problem with FUDGE dice in the Fate system; here you roll
4dF and add some modifiers. Anything
>=4 would be a full success, anything below
0 would be a guaranteed failure. So it would be something like
Again, this doesn’t work because
fr operate on individual rolls, not on the sum.
Analogue to the
fr syntax, there could be
ct (critical total) and
ft (fumble total) flags which look at the total result rather than the individual rolls. So for the above examples, the definition
would show a red number for the results 2 - 6, a white result for the results 7 - 9 and a green result for anything at or above 10. Similarly,
would give us red results on any negative totals, white results on 1 through 3 and a green result on any total of 4 or greater.