Some roleplaying game use a reserve. It uses by Character Players and/or Game Master.
For example for POINTS RESERVE :
Totem System (GODS and Vermine 2045) the character have two reserve (Effort and Composure) and one for the players group. The last names Moral. Players can draw in this reserve (that of the group or one that of his character) to get bonus dice or special effects.
Coriolios, an Year Zero Engine Game of Fria Ligan, the Game Master gets Shadow Points when a character player choose to reroll dices one of his check. This reserve of shadow points are used to activate special effect or create complications like a weapon jamming. So it’s like a karma system.
Unity, (this the Game Master cumulates and gets Ruin points. It used to activate a special power, spell or dangerous abilities of his mobs and bosses. Moreover player characters have one or two points reserve—according to and depending on the classes. This player reserves are spent to activates classe’s abilities and spells. And the last players can get Spark point, it’s like the cliché of Destiny point.
2D20 (Star Trek and John Carter,…) players gets and cumulated special points —the name depends of the game— during each check rolling. Each extra sucesses generate one of this points. It spent to add extra dice(s) for a ability check or activate an character ability.
PtbA (SPRAWL, Kult and other) characters players get momentum or special points like info point and matos point. It allows to get more beneficial effects of a move during the check or a scene.
For example of COUNTER
- PtbA (SPRAWL, Root and other) and Forged in the Dark games (Blades in the Dark, Scum and Villainy …) use multiple counters. This device have the different function : political meter, countdown timer, progression against an obstacle evaluation, situation meter, protagonist violence meter (like Megacorporations in Sprawl).
FINALLY my demand,
Even a lot of this mentionned elements can be integrated in the character sheets, others recquires a special sheets for Game Master and player Group.
A Astral Gaming Function can be created for this ?