Hi @SnowyRiver Thanks for replying to me.
I am making roughly 200 different maps. The only difference with them is the background image. In order for me to make all ~200 of these maps on Astral, currently I have to “Create a New Map” each time, and redo all of the triggers/assets for the new map.
Ideally I would love to have a “Save As” type of feature. The thing that slows me down exponentially with this process is just redoing the assets/triggers for every map. All the assets/triggers are the exact same and it is mind numbing doing it over and over that many times. If I could put in the map background image, then all the assets/triggers, then I could finish the map and save it as “Map 1”. At this point I would want a way to KEEP all the assets/triggers that I have put in, only change the background map image, and have it saved under a different name AS A DIFFERENT MAP (Map 2), without erasing the “Map 1” File I saved in the vault earlier.
I just want a faster way to create the EXACT SAME 13+ Assets and 13+ Triggers for each of these ~200 maps. The above example is one way that would theoretically save me a lot of time, but I don’t know if it is possible on Astral. Currently I have to “Create a New Map” and completely redo EVERYTHING for every new map I make, for ~200 maps. The ONLY thing changing on the maps is the background image itself. I just don’t know a way to: Make MAP 1 and save it as MAP 1, then with MAP 1 still open just change the background image to MAP 2, Save this as a new map MAP 2, repeat that process for all maps. Changing ONE thing would be way faster for me then completely redoing everything from scratch each time.
I know how to import a map to my game. ALTHOUGH when you are importing a map to a game from your vault, if the map in the vault is organized in a folder in your vault, there is no way to see the map name when you are importing it to the game which is annoying. That is a completely different issue though, sorry.
I’m trying to think of a better way to explain it… I just want the creation/configuring of the 13+ assets/triggers to be able to be copy/pasted from map-to-map. Or really ANY solution that makes it so I don’t have to manually redo everything whenever I want to create a new map, when the ONLY thing that is different is the background image.
I believe today I may have accidentally found a possible, albeit clunky, solution to my problem. If I create a map in MY VAULT and save it as MAP 1. Then I go into my game session and import MAP 1. I then click “edit map” on MAP 1 while in the game session, and click the “Save Map to Vault” button. I then would close the game session, go to my vault and I have 2 “Map 1” maps now. I can take the 2nd “Map 1” and change the background image and save it as “Map 2”. That map is now all done in ONE step as opposed to creating all the Triggers from scratch every time. Then I would repeat this pattern for every map.
The above method is extremely clunky, and honestly I don’t even know if it is intended. But, so far, it is the only way that I have found to make 2 copies of the same map in MY VAULT when I only actually physically CREATED one of them. I know how Importing maps, and the Vault works… I just want a way to COPY/PASTE Maps while in the vault to create a duplicate map that I could then edit and save under a new name.
I tried to break this down into several different examples, and several different ways of explaining it. I hope this helped clear things up.