I messed around with Astral several months ago. I don’t know if this was before or after the template/v2 rollout. All I really did was make a map, move character tokens around, mess with fog of war, etc. Didn’t touch character sheets.
All that is to say that I’ve been aware of and sort of following Astral for a while, but I’m not completely aware of what’s going on with the system.
So. What’s going on with character sheets? Is there a public feature plan? I like the action system a lot. It seems really robust, and probably easier to work with than Roll20’s (the only other one I’m really familiar with).
However, I really don’t like the (for lack of a better term) character sheets in the game. I need something that’s easy to edit on the fly, and something with a UI that’s more customized to the game I’m running.
For example, in actual D&D 5e, it’s super easy to track proficiencies. It’s a checkbox. You check it and edit the value. Done. As far as I can tell, in Astral, you have to edit the action itself and add a reference to the proficiency variable.
Or a different example: D&D Modern. In the character sheet for D&D Modern (and most other d20 derivatives) you have a row with a few cells: the name of the skill, the ability modifier associated with the skill, the number of ranks in the skill, and an additional slot for miscellaneous modifiers. In here, I think the only way to have something similar is to have 1 attribute per each of those things, and modify them in the attributes list.
These are… awkward. Am I missing something?