I often want to move players from the world map to a battle map. Currently I can spawn the party all in a line in roughly the right place. But if it’s a tight dungeon corridor then usually one of the party ends up on the wrong side of a wall. It’s just a lot of faffing mid-game instead of a dramatic reveal of a carefully staged scene.
Also then I have the same problem when I take them back to the world map. Every scene change causes a pause to rearrange the party, and I would much prefer to prep that in advance.
Allow seperate instances of character tokens per map (eg. Roll20 - Astral is mostly better, but not in this case). You would need a new way of indicating which map is focused for which players, but it would permit non-destructive map switching, which happens far more frequently than splitting the party (which is the only benefit of the current Astral system as far as I can tell)