I wonder if I’m missing something obvious here.
We have these lovely custom bars, and I was thinking about using them to build fancy-arse HP bars that track gradual damage.
So this part works:
Having a percentile health bar by having the max be 100 and the current be:
And the Player Current Hit Points being a sum of five body parts.
So I sum up the max of the body parts as PHP, and the current health of all the limbs like so:
And yes, this all works.
Except for one little thing.
The bar doesn’t update when the numbers do. Rather it doesn’t update like how all the other numbers on the character sheets refresh and calculate when you change a stat.
If you adjust the numbers after someone wrecks their legs from a landmine, the HP bar doesn’t change UNTIL you go in the edit mode with the pencil then leave.
Only THEN, does the bar properly refresh.
Is there something I am doing wrong for this, or just a limitation on how the HP bars refresh in general?
Thank you for your time.