2d6 System Support

Currently the way Dice are calculated it is not set up for a 2d6 system. Since a 2d6 roll is weighted differently then a 1d12 roll, you need to use custom dice to have it work out (thanks RedMega for the help)

Example: !(2d6>={ Reflexes } Will compare each individual die roll 3 and 4 to the reflexes skill instead of 7 to the reflex skill.

1d12 doesn’t offer the same weight to mid vs high or low rolls.

This means that in a 2d6 system, every action created requires this custom die roll 1d[2,3,3,4,4,4,5,5,5,5,6,6,6,6,6,7,7,7,7,7,7,8,8,8,8,8,9,9,9,9,10,10,10,11,11,12]

That’s got to be a serious bug. I tried adding () and {} around 2d6, but got the same incorrect result.

Upvoted, this has to get fixed.

It’s not a bug. It’s the way the system was designed to test rolls, as rolling 2d20, for example, you need to test each die to see if you rolled Max.

For more tests for die rolls, please comment and vote on More options for Advanced Roll Flags

Well, @Daddy_p1g, that’s a pretty good workaround. You could do the same for 3d6, etc., clever.

It’d be great if there was a way to ‘weight’ the faces of custom die, so instead of
We could have, say
Would make it a lot easier to do custom 3d6 rolls!

The method that I use is to create a Stat with the die details then just reuse the Stat every place that requires that die.

{DTen}: [f,f,f,f,f,s,s,s,s,c]


Hope that helps.